A
Above the fold | The content on a web page that doesn’t require scrolling to experience | ||
Accessibility | The design of products, devices, services, or environments for people with disabilities | ||
Alternative text (ALT text) | Text that helps translate something visual, such as an image or graph, into a description that can be read by screen readers | ||
Anchor | Anchor is basically creating a unique URL within the same page with use of the Hash tag. Clicking on anchor link, it will jump right down to the section where the anchor component is integrated. | ||
Asymmetrical layout | Having purposeful imbalance between different sides of a page |
B
Bias | Favoring or having prejudice against something based on limited information | ||
Brand Identity | The visual appearance and voice of a company |
C
Call-to-action (CTA) | A visual prompt (button or link) that tells the user to take action | ||
Carousels | Scrolling feeds of images or cards on a UI that can be sifted through with a click or that automatically loop while you’re on the page | ||
Case study | Summarized presentation of a design project that typically includes project goal and objectives and final outcome. | ||
Common region | The Gestalt Principle that describes how elements located within the same area are perceived to be grouped together | ||
Competitive audit | An overview of your competitors’ strengths and weaknesses | ||
Consistency | Having a uniform design, so users can expect the design to feel familiar across pages and device screens | ||
Context | Designing for the needs of a specific device and the way in which the user will use that device in any given situation | ||
Continuity | Providing users with a smooth and uninterrupted experience as they move between devices | ||
Conversion rate | Measures the percentage of users who complete a desired action | ||
Curb cut effect | A phenomenon that describes how products and policies designed for people with disabilities often end up helping everyone |
D
Define | The phase of design thinking that involves leveraging the insights gained during the empathize phase to identify the problem you’ll solve with your design | ||
Design research | Study of users' needs and behaviors to inform design, using qualitative (like usability test, interviews) and quantitative methods (like surveys, treffic analytics, heatmaps) | ||
Design system | A series of reusable visual elements and guidelines that allow teams to design and develop a product following predetermined standards | ||
Design thinking | A UX design framework that focuses on the user throughout all five phases: empathize, define, ideate, prototype, and test | ||
Dividers | A method of containment that uses single lines to separate sections of a page |
E
Empathize | The phase of design thinking that involves getting to know your user through research | ||
Empathy map | An easily understood chart that explains everything designers have learned about a type of user | ||
Emphasis | A way of attracting attention to text, a button, or another object in a design | ||
Equity-focused design | Designing for groups that have been historically underrepresented or ignored when building products |
F
F-shape layout | A website layout that assumes that users will likely browse content on the page following an F-shaped pattern | ||
False consensus bias | The assumption that others will think the same way as you do | ||
Featured image layout | A website layout that places the user’s focus on a single image or video that often takes up the entire page above-the-fold | ||
Fidelity | How closely a design matches the look and feel of the final product | ||
Foundational research | Helps designers understand why or if they should build the product and to better understand the user problem they are trying to solve |
G
Gestalt Principles | Describe how humans group similar elements, recognize patterns, and simplify complex images when we perceive objects | ||
Goal statement | One or two sentences that describe a product and its benefits for the user | ||
Grid | A layout system that divides a page into columns and rows, allowing for the organized placement of content |
H
Hamburger menus | A nickname for the type of navigation menu that is represented by an icon with three lines. When you click on the icon, it unfolds by sliding in from the side or taking over the whole page, revealing a menu of options to navigate through pages | ||
Heading | Titles or subtitles that stand out at the beginning of a paragraph, article, section, or another area of a website | ||
Hierarchy | A visual design principle that orders elements on a page and highlights them by their importance | ||
High-fidelity (hi-fi) | A design that closely matches the look and feel of the final product and is more refined or polished; called “hi-fi” for short | ||
Hypothesis statement | Our best educated guess on what we think the solution to a design problem might be |
I
Ideate | The phase of design thinking that involves brainstorming all potential solutions to the user’s problem | ||
Inclusive design | Making design choices that take into account personal identifiers like ability, race, economic status, language, age, and gender | ||
Information architecture (IA) | Organizes content to help users understand where they are in a product and where the information they want is | ||
Inpage navigation | An option to configure a navigation element that links to anchors within the same page | ||
Insight | An observation about people that helps you understand the user or their needs from a new perspective | ||
Iterate | Revise the original design to create a new and improved version |
K
KeyLine | Main headline on a web page. It should use strong, emotive language to drive the user’s interest while still being informative about what the user can expect on the page | ||
Key Performance Indicators (KPIs) | Critical measures of progress toward an end goal |
L
Layout grid | A series of columns and alleys that allow you to organize elements in a design | ||
Low fidelity (lo-fi) | A design that has a lower amount of complexity and is less refined or polished; called “lo-fi” for short |
M
Mental models | Internal maps that allow humans to predict how something will work | ||
Mobile-first philosophy | A method of design that starts by designing the mobile version of a product and later adapts it to fit larger screens | ||
Mockup | A static, high-fidelity design that’s used as a representation of a final product | ||
Multi-column layout | A web page layout that uses two or more columns for content |
P
Pain points | UX issues that frustrate the user and block the user from getting what they need | ||
Persona | A fictional user whose goals and characteristics represent the needs of a larger group of users | ||
Problem statement | A clear description of the user’s need that should be addressed | ||
Proximity | The Gestalt Principle describing how elements that are close together appear to be more related than those that are spaced apart |
Q
Qualitative research | Focuses on observations about why and how things happen | ||
Quantitative research | Focuses on data that can be gathered by counting or measuring |
R
Responsive web design | Allows a website to change automatically depending on the size of the device |
S
Screen reader | Software that reads aloud any on-screen text, interactive elements, or alternative text | ||
Similarity | The Gestalt Principle describing how elements that look similar are perceived to have the same function | ||
Single column layout | A web page layout that has only one column for content | ||
Sitemap | A diagram of a website or application that shows how pages are structured, prioritized, linked, and named | ||
Surveys | An activity where many people are asked the same questions in order to understand what most people think about a product |
T
Test A/B | Method of comparing two versions or more of a webpage, an email or app against each other to determine which oneperforms better at achieving a given goal. There are usually two variants, A (control) and B (challenger). | ||
Typographic hierarchy | The ordering of typefaces and fonts in a layout to create divisions that show users where to focus and how to find information |
U
Use of navigation vs. search | The number of people who use a website or app’s navigation compared to the number of people who use the search functionality | ||
User | Any individual person who interacts with a digital product or service (webpage or mobile app) | ||
User-centered design | Puts the user front-and-center | ||
User experience | How a person, the user, feels about interacting with, or experiencing, a product | ||
User flow | The path taken by a typical user on an app or a website, so they can complete a task from start to finish | ||
User group (Audience) | A set of people who have similar interests, goals, or concerns | ||
User journey | The series of experiences a user has as they interact with a product |
V
Value proposition | The reason why a consumer should use a product or service | ||
Visual balance | The sense that a design is equally weighted on both sides of its emphasized center | ||
Visual weight | A measure of the force that an element exerts to attract the eye |
W
Web Content Accessibility Guidelines (WCAG) | A set of rules that explain how to make web content more accessible to people with disabilities |
*Based on UX Glossary from Google UX Design Certificate